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Lineages

Version 1 · Last edited Oct 8, 2026, 6:22 AM by Notion Importer

Overview

Your lineage indicates cultural and aesthetic aspects of your character.

All lineages except Human have a costume requirement. A player who fails to adhere to the costume requirement will result in their character being regarded as a human.

Lineage Key aspects
Human Ubiquitous, adaptable
Elf Mystical, long-lived
Mogrif Animalistic, faithful
Yetton Strong, curious
Avarix Winged, competitive
Elemen Mysterious, elemental
Nefari Horned, resilient
Sankta Glowing, impartial
Construct Mechanical, eidetic memory

Human

Relatively, humans are the most recent lineage to emerge into civilized space. As a result, many humans are quick to adapt to new worlds and are happy to assimilate with local cultures. Such humans have communities within the yetton worlds, and some have been known to join groups of elves or mogrif. Groups of ambitious Humans have colonized a few worlds of their own, including Etheriet, but these are few and far between.

Costume Requirements

None

Elf

The longest lived of all Lineages and masters of magitek, the elves were the first to pioneer generation ships. They are also credited with the creation of Constructs to assist in storing their memories.

Costume Requirements

Pointed ears and eyeshadow or eyeliner. **

Mogrif

Sometimes called beast-folk, mogrif appear as humanoids with animal features. Widely regarded as the most faithful of lineages, a mogrif vow is taken only with the utmost seriousness.

Many mogrif consider the avarix and nefari as offshoots, or even the same lineage as their own.

Costume Requirements

You must wear at least one animal trait on your head (such as cat ears, a muzzle, or scales on your face), and you must wear at least 1 trait on your body (usually a tail, but it could be a shell, scales over your body, or some other unique characteristic). Note: it is possible that other players might mistake a mogrif with wings, horns, tusks or bioluminescence for another lineage. Please avoid these costume elements unless you can make it extra clear that your viking is a mogrif.

Yetton

The first species to explore the stars, the yetton were originally giants on their homeworld. In order to meet the demands of spaceflight, their lineage underwent genetic changes that shrank them to be roughly in line with the other lineages. As a result of this change, yetton are stronger and more dense on average. They retain their natural curiosity however, the surest way to distract a yetton is to hand them an interesting puzzle.

Costume Requirements

Obvious tusks or fangs.

Avarix

The yetton were the first lineage to travel the stars, but the winged avarix are by far the most wide-reaching. Avarix tend to be competitive, whatever their domain of expertise.

Costume Requirements

Wings, as well as feathers or embellished eyebrows.

Elemen

Nobody knows where or when the first elemen emerged, their origins are the stuff of folklore and legend. One thing is known for certain: every elemen possesses an undeniable affinity with one of the Elemental Courts. Elemen are extraordinarily rare, most spacians will go their entire life without seeing one. However, they do seem to be appearing in greater numbers since the appearance of the Maelstrom. Note: elemen are infused with elemental magic by necessity, and cannot be Courtless.

Costume Requirements

You must wear some amount of face paint (runes, patterns, or other markings) and some hair pigmentation or head accessory in the color of your Elemental Court.

Nefari

Sometimes called trolls, fiends, satyrs, or half-elementals, the nefari appear as humanoids with a pair of horns or antlers growing from their heads. They have the ability to heal quickly, but lose this ability when exposed to their opposed element.

Due to an ancient feud, nefari have a deep hatred for sankta going back millennia.

Costume Requirements

A pair of obvious horns or antlers on your head in a color or style appropriate to your Elemental Court.

Sankta

Sometimes called celestials, sankta have a natural bioluminescence that can fascinate other lineages, and sometimes manifests as a “halo”. They are also known for having a less intense or total lack of elemental affinity. This inherent neutrality, plus their literal glowing appearance, lends to the reputation of sankta as diplomats and mediators.

Due to an ancient feud, sankta have a deep disdain for nefari going back millennia.

Costume Requirements

You must wear some kind of light source (LED, glow stick ring, etc) around your arms, and either around your neck or as a halo. Sankta must not cover up their glow entirely, and take care as to not have them so bright as to be blinding.

Construct

Originally created by the elves to serve as undying companions with perfect memory, the magitek to create constructs has since spread throughout civilized space. Constructs come in many shapes and sizes, with varying ranges of sophistication. One thing all constructs have in common, however, is an eidetic memory.

Note: you are encourage to keep an out of game notebook to write notes and details, other players should roleplay to help facilitate perfect memory to their best of their abilities.

Costume Requirements

You must wear a mask or make-up appearing as a robot, mannequin, or other manufactured being.

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