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Appendix Physrep Requirements

Version 1 · Last edited Oct 8, 2026, 6:22 AM by Notion Importer

Combat-Safe Gear

Weapons & Shields

See: Weapon and Armor Construction & Safety Rules

Blasters & Packets

See: Weapon and Armor Construction & Safety Rules

Armor

See: Weapon and Armor Construction & Safety Rules

Weapon Physrep Requirements

Melee Small: No more than 24” in length

Melee Medium: At least 24”, no more than 43” in length

Melee Two Handed: At least 36” in length, must be used with two hands

Shield: No smaller than 1 sq foot and no larger than 8 sq foot in size (including cutouts)

Foam dart blasters*: 130 FPS max, may not be battery powered or HPA (compressed air). Must only fire a single dart per trigger pull.

Thrown weapons (coreless): Any soft, strike-safe form factor that can be felt when a target is struck may be used. Cored thrown weapons are not permitted.

Consumables

Meals

Anything edible, from a humble granola bar to a cup of ramen to a steak dinner.

Brews

Any container that could theoretically hold a liquid. Examples: a mug, a hydration pack or a re-usable water bottle.

Hypos

A plastic syringe (with no needle) or other prop which appears as if it could deliver an injected substance.

Durable Gizmos

Containers

Containers have their dimensions listed in each individual item’s description. They should be fully enclosed, but may have holes or cutouts. (Eg., a mesh bag would qualify, but not a milk crate.) MSC Storage Lockers have their own physrep requirements, see below.

Hovercarts

A hovercart is physrepped by wagon with a minimum of three wheels. There are no minimum or maximum size requirement, but they must be able to be safely operated using at least one hand.

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Exosuits

An exosuit is physrepped by a wearable “exoskeleton”. It should have components attached to both arms, legs and the torso, though they do not necessarily need to be connected. Materials used must be contact-safe for boffer weapons. If utilizing back/arm/leg braces for construction, please keep wearer safety in mind as these can cause injury if improperly worn.

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Hall Modules, Doors

A Hall Module is physrepped using a 10ftx10ft enclosed space. The space must be decorated in-genre and safe for players to enter, otherwise you’re free to arrange them however you like.

Examples include tents, popup canopies, a cordoned-off sunshade or even a series of shelves surrounding a center area. The physrep does not need to have full walls or a ceiling, but there must be some kind of obstacle (such as a rope) to prevent players from simply walking through the space.

Doors for Hall Modules can likewise be as simple as a rope or paracord placed across the “entrance” to the module, but they must have some way of obviously displaying the item card for the Door and any currently applied Locks, Traps etc. A page protector or clipboard is recommended for this use.

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Material Storage Container Scanner

This item requires a special physrep supplied by Logistics. It must be returned at the end of the event.

Material Storage Container Lockers

This item requires a special physrep supplied by Logistics. It must be returned at the end of the event.

ULS Material Handling Arm

This item requires a special physrep supplied by Logistics. It must be returned at the end of the event.

Items that do not require a Physrep

You may physrep these items at your discretion, for roleplaying purposes only.

  • Crafting Materials
  • Carded or single-use items, unless otherwise specified (Eg., Thrown weapons)

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